![]() Over a day, a 20th Level Party could get 28x4x3 hp, or over 300. The feat could just improve the amount healed when you apply a healer’s kit. It would compare reasonably with my new Toughness, which grants up to levelx4 hp per day, with a 4 person party even if it worked only once per day it would still be 80 to 100 temp HP per day party wide.įor Healer, I’d like to make the feats function partially just part of the healer’s kit. Magic Initiate has its cantrips, so magic Initiate (cure wounds) doesn’t have to be as good as Healer.įor Inspiring Leader, I can’t really reduce the amount of temp hp it grants. I’m tempted to make it a short rest recovery and have it scale at level/4 (rounded up), or leave it daily and have it be level/2 (rounded down). A 1st level spell isn’t as valuable at 11th or 20th Level. ![]() I’ll come back and post some charts, but here are my initial ideas:įor Toughness, functionally combine Toughness and Durable: change Toughness to +2 HP/Level and +2 HP to HD healing this way it functions as +4 Con for hp purposes.įor Magic Initiate, the size of the spell slot of your 1/day spell should scale with level. They’re so strong that once my players saw the value in them, every party had them both represented. My point at the moment is that I think Toughness is a little weak, Magic Initiate starts okay but becomes weak, and Inspiring Leader and Healer are too strong. Or you can take Magic Initiate and cast 1 cure wounds for 8.5 hp once per day. Or you can take Healer and heal 13.5 damage to each party member each short rest for the small price of a healer’s kit charge. Or you can take Inspiring Leader and grant yourself and your whole party 5-9 temp hp per short rest, depending on your Charisma. Instead of the above, you gain +2 HP/Level. Toughness thus sounds like a balanced feat. You get +1 HP/level, +1 HP healed per HD, and +1 Con checks and saves. I think we can all agree that +2 Con is a worthwhile ASI for the most part. I posted a similar post quite a while ago, but the game has aged and matured so I wanted to see what the group thought about this now.
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